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Shot on the Roman streets where, after all, antiquity is little more than a set for The Play. Girl meets, gets, loses, and maybe gets boy again? Here's where the, um, rubber meets the road?
Okay, the movie camera's running... go ahead - set the scene, explain the details, write the dialogue.
Whew... after yesterday's rant - it's good to be back in the theater where life isn't so much about details as it is filled with them.
3 comments:
Ted,
You see me heartily laughing! Yes, this is definitely something that nobody has ever shot before :))
Nice idea and very well done. It's still a little hampered for me by the fact that the woman in the back is so entirely unrelated to the guy. I have tried to flip her horizontally, making her look at the man, and to make this more convincing I have taken the eyes from the front. Works better for me what regards the relations, but now the facial expressions are too similar.
It's interesting: this is a concept that you probably wouldn't do if you would work with models. You would have all the repeatability to make this perfect, but then why do it at all and not simply use another model?
Of course you did it because you simply liked to do it, and as counterpoint to yesterday's "cliché". This way you simply depend on what you have, and that's where it is lacking: the material itself. Hope you don't mind, but for me this is gone slightly wrong on a very high level.
Andreas
Hmmmm... are you missing the fact that relationships are exposed in body and facial language. If there is a relationship here, need it be friendly? Might it be frosty? And could the boy's smirk explain the girl's tense facial muscles? Or vice versa?
Plus there's another key detail to this story that leaps out to me... And not one that I added.
Not all endings are happy. But perhaps we have come in upon the middle as opposed to the climax? Or maybe between climaxes as this story arcs?
Oh, I didn't say friendly. I know where you're heading, it just does not convince me. Through all the mastership in your execution remains a certain artificiality. This still looks fabricated, and it is not you, it is the material. I can't see how anybody could do it better. I've tried, but my own solution produces as much problems as it solves.
Of course I can construct a story that completely explains everything, but I think it is not only not obvious here, it would even be random. Hmm ... don't know if that's a bad thing, but I don't think it's a particularly good either.
Don't get me wrong: This is extremely advanced what you do, and I can't imagine anyone in our immediate environment who would have the slightest chance to pull this off, and I certainly couldn't, that's for sure. Still, it does not convince me.
I guess the key detail is what she's holding, but I'm afraid I have not the slightest idea what that could be. Give me a hint, please.
McCloud may be with you!
Andreas
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